Anna Torv
I wasn't aware of video games. They can be very violent. But Heavenly Sword (2007) is different. The person who made the game and I have had lengthy conversations. What he's hoping to accomplish is to create a feeling in the player that something is happening. Yes, there's killing. It's in "Heavenly Sword" The character "Nariko" which I play has a passion for the protection of her family, and then this young girl has fled. This game is gorgeous. It's not just a videogame. The landscape is to protect and to care. It is my friend's goal to create a place that inspires emotions in the gamer. Try to get them to cry if they failed to save the ones that they hoped to protect. It's not "Pac-Man". It happens that I'm unable to visualize saying certain phrases from the script. If I approach the question of an American what they think of, they'll respond "Oh that's right." This is how Americans say it. It's just that we say things in a different way in Australia for example, torch. If I asked "Can I obtain to torch?" The answer seems to be flat when I ask, "Can I have the flashlight?"



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